Up: Game 1  Up: Game 1 Outline

Wait for the smith

When you leave the forge, it is already dark, so you set up camp to rest. As usual, you get to take advantage of the supplies, while Seth sleeps out in the open.

You find yourself in a completely white room, with no doors or windows. A spirit appears that greatly resembles the old, male you from your own world. After a brief conversation that you won't be able to recall later, the spirit points its hand at you. You feel a strange sensation, and the spirit fades away into the brightness, saying that it has allowed you to easily adjust to your new form and has helped you to feel more comfortable in it.

You awake in a daze. It seems that was all a dream sequence...sort of. You find that you do indeed feel more comfortable in your new form, and the spirit has indeed removed some of the more 'irritating' features that have been passed on to you; most notably, your hips no longer sway back and forth as you walk, and no longer do your breasts jiggle with every step you take. You also find that your proportions are just slightly more 'realistic'. You also notice that the wierd sensation in your loins, which was dulled greatly in the exorcism, is completely gone now.

After noticing this, you also notice something else: Seth is gone. There is a small piece of paper held to a tree by his sword. The sword is embedded too deeply to pull out, so you rip the note off and read it:

I had some things to take care of in Valmara. You were asleep and I didn't want to disturb you. I'll be back soon.

-Seth

As promised, Seth returns in the afternoon. He carries a pack of some sort, but more noticably, he is leading a medium-sized bronze-colored dragon on a leash! He walks over to you and tethers the dragon to the tree, then he pulls his sword out in one fluid motion. He tells you that he went into town to get some supplies, like more camping things. He then reaches into the bag and pulls out a shining red gem and tosses it to you.

"Here," he says. "It's an anti-magic crystal. Whoever holds it is rendered impervious to magic. I got you one as compensation for what you've been through, plus anti-magic training would be too difficult and time-consuming."

"Uh, thanks," you say, holding the crystal. "Wha-what's the dragon for?"

"Transportation," Seth answers simply. "This is a type of trained dragon used by many great warriors to travel great distances quickly. This land is quite vast, and very difficult to traverse. Dragon-travel is much faster and safer than going on foot. Unfortunately, this species of dragon is relatively small, only large enough for one person. So I also got a special harness so you can ride too. Now, I know what you're thinking, and let me just say, don't worry. This species of dragon is quite docile by nature, it doesn't even have a breath weapon. Plus, these ones are raised from the moment they hatch from the egg to be quite tame and subservient to humans. They're quite harmless."

"Alright," you say, your nervousness allayed somewhat. It seems the spirit in your 'dream' also helped to restore part of your origional personality.

Seth then strapps the elaborate harness onto the dragon's belly (since he'll be riding on its back), and shows you how to get strapped in for when its time to go. By now, it is rater late, and dusk is falling. You and Seth then enter the forge to get your weapon.

"There you are!" Says the weaponsmith when he sees you. "Your weapon is ready. I know you'll use it well." The smith goes behind the counter, and brings out...


Written by an anonymous author

Back to the parent page

(This page has not yet been checked by the maintainers of this site.)