Game 2 | Game 2 Outline |
The more you think about it, the more you think that a cardcaptor has the most advantage over any adversary, having the control over nearly all of the elements of life. You tell the book your choice.
"Very well," it says, "you shall receive this world's power. Use it wisely." The book slams shut and drops to the floor.
Suddenly, the wind picks up and encircles you on a miniature tornado. The pentagram glows, changing to a complex design similar to a star chart. From its edges, cards appear and fly about you, then stack themselves in front of you. A book appears, and the cards enter it in neat stacks. The book, entitled, "The Clow", then closes.
Finally, a gold key appears, the key of clow, if you remember right, though it looks different from the one in the cartoon. You take the key and book, and start out on your quest to save the world. But where do you start? Do you search for the items of power? Or should you go to face the wolf while he is still weak?
Written by an anonymous author (edited by wanderer)