Game 2 | Game 2 Outline |
Your suit's moniters detect the serum in your blood, and administers the anti-serum. You then manage to secretly arm an EMP device in your pocket. The room goes dark as the device goes off. The straps break and you spring from the table. You suit up again, pull the pin on a grenade, and drop it in the fox's coat pocket. You run through the door, count to 3, and check back in. Just fox parts lay about. Now you head for the reactor room.
Written by MC Notorious Cube
(This page has not yet been checked by the maintainers of this site.)