Up: Game 3  Up: Game 3 Outline

You can tell a lot about a person by their company.

As you move through the keyhole, you can hear many voices coming from the other side, some sounds of grunting, and many yells. As you emerge, you see the origin of those sounds. You quickly pull out your camera, making sure to turn off the flash. Around the wide chamber are creatures large and small. Some of them are like to those you already saw, green trolls and large, overbearing ogres, but some are even more unusual. In a fountain in the center of the chamber, there are things leaning out, webbed hands coming from bodies that look a sickening blue. Wet hair mats their faces, which look cruel and terrifying in nature. Numerous small creatures dart through the air above. At times they fly close, but don't notice you in the slot of the keyhole. Their features are animalistic, but at the same time humanoid, like lions without the manes or muzzles. Insect-like wings spring from their backs, and their hair is wild and wiry. They are dressed in hardly anything, a coarse but thin layer of fur covering their skins. Others crawl around on the ground, looking similar to the trolls, but smaller and scrawny, looking all skin and bones. Twisted faces hide sharp and misaligned teeth. Even higher up, on outcroppings of rock, perch terrifying beings that look like crosses between humans and vultures, twisted beak-like faces attached to black-feathered, winged bodies, talons instead of feet, claws instead of hands. Rows of razor sharp teeth glint in the darkness, and saliva drips down.

Among these are numerous other creatures, some too horrible to mention, and you wonder, could this be the fabled Unseelie Court? Surely Morgana wouldn't have this many victims locked up. As you watch from your hiding place, these creatures go about their business. Ogres and trolls arm wrestle, while others are crouched in games of dice, the smaller flying creatures stealing coins from hanging money bags, only to have them stolen when they fly too close to the feathered or watery creatures, who reach out and grab them. Some are eating meat from off bones, which you hope aren't human in origin. They toss some back, scraps of meat left on them, and the smaller troll-like creatures scurry after, to pick off the remaining meat and crack the bones. In the air is a wild and frantic melody, and in the back you see numerous creatures on instruments, drums and pipes, a rampant and wild tune that causes your heart to stir both in desire and fear, wonderful and terrible at the same time. You try putting names to the creatures, besides the trolls and ogres, from myths of fairies and other beings. The watery creatures could be nixies, a type of water fairy, while the fluttering animalistic creatures are most likely the pixies. The smaller troll-like creatures could be goblins, while the vulture-like remind you of harpies. Numerous other names cross your mind; satyrs, drow, demons, devils, orcs, spriggans, gargoyles, ghouls, hags, hobgoblins, manticore, all in some form of revelry.

All of a sudden, the music stops. All grows quiet. You see movement in the back of the chamber. Turning, you see the woman you saw before. Morgana. She is fair to look upon, skin white and smooth, almost shining like pale moonlight, hair black as shadow itself. Her clothing is a gown of equally black hue, but glitters as if the stars themselves had been sewn into the material. On her head is a tiara, hewn out of what appears to be ebony. You snap pictures wildly. As she crosses the room, the creatures back away, making a path; all bow, making her look like an elegant queen, but her face is hard, and she takes no notice of the crowd around her. She heads for the door, the very one you're hiding in.

You quickly pull yourself into the hollow space in the keyhole, hoping that it is dark enough to hide you. Morgana puts her hand to her side of the keyhole. Suddenly, you feel movement as the door swings open. She passes through silently, and it swings closed, almost knocking you out as it clicks shut. The door, it seems, is opened by her will, or possibly, by a member of the Unseelie Court.

As the door shuts, life starts to pour back into the room. With their mistress gone, the creatures of all sizes and shapes return to their revelry. You, on the other hand, try to think of a way to search this place without being seen. In the few moments of silence and stillness, you saw that this wasn't just a chamber, but one of many passages leading to the unknown, and with this many creatures about, it feels a bit too easy to end up on some monster's lunch menu.


Written by Dream Weaver (edited by wanderer)

Back to the parent page